Call of Duty Black Ops III Xbox One

SKU
N46322
Xbox
Rs 6,399.00
In stock

Treyarch has set a high bar with its contributions to the Call of Duty series. The first Black Ops introduced a twisting, engaging campaign with vivid characters and historical conspiracies. Black Ops II revamped multiplayer customization, lending deeper player choice to a fine-tuned competitive experience. And now there's Call of Duty: Black Ops III, a shooter reaching in several different directions with vastly different results.

The newest iteration of multiplayer begins on a promising note as Black Ops III's specialists cover the screen. These are the soldiers of humanity's future, clad in titanium alloy armor, brandishing multi-million dollar weapons. They're also Black Ops III's new layer of customization. You still have the traditional loadout system with 10 slots to spend on weapons, items, and equipment--but specialists add a little more nuance.



Each character carries a power weapon or special ability that charge several times over the course of a match. You're forced to choose between the two, though, as only one can be equipped at a time. The Outrider, for instance, can enter fights with the Sparrow compound bow, launching exploding arrows into the enemy team's ranks. On the other hand, she can equip the Vision Pulse ability. As a more cautious player, I preferred this option. It reveals enemy silhouettes through the walls, giving me and my team the drop on nearby attackers and a better sense of the overall situation. This is even more crucial in hardcore matches when motion sensors are absent.



The Outrider is a microcosm of how the specialist system excels. That dichotomy between power weapons and abilities--and the possibilities they reveal--leads to dynamic scenarios from one match to the next. Certain powers work better in specific game types, and shift momentum when used well. And for the first several hours in Black Ops III's multiplayer, I explored as many possibilities as I could.

But that sense of discovery fades with time. Black Ops III grants you access to four specialists out of the gate, and subsequent options unlock at a trickle. By the time I earned Seraph and her one-shot Annihilator handgun at level 22, her two abilities didn't offer enough variety to keep me excited for the next unlock. And when I'm not learning the intricacies of a new character, Black Ops III defaults to a more generic Call of Duty experience.



Any sense of continuation in the multiplayer, of maintaining a familiar franchise balance, evaporates completely in Black Ops III's new Zombies map, Shadows of Evil. Imagine a fictional city in the 1940s populated by Cthulhu monsters and slipspace portals. The four characters--played by Jeff Goldblum, Ron Perlman, Heather Graham, and Neal McDonough--round out a hardboiled cast straight from the noir novels of Raymond Chandler. Picture them firing augmented weapons into a crowd of shambling corpses to the sound of a languid alto saxophone. Make no mistake: this new take on Zombies is bizarre. It's also fantastic.



Experimentation pushes things forward as four friends claw their way through hordes of undead. There's a looming sense of mystery as you decide which doors to unlock next, which weapons prove most effective, and what that glowing green plant does. The difficulty is high here: I seldom made it past round 4 in my first 10 attempts.

But Zombies, now more than ever, is a learning experience. And seeing the tangible results of your experience in the alleyways of this strange world is a reward in itself. By the time I began reaching wave 20 and higher, I felt like a veteran. There's a sense of mastery that has always come with Zombies, and it's stronger here than ever before.



The undead horde has also wandered its way into another game mode. It's called Nightmares, and it unlocks once you've beaten the campaign. In essence, Treyarch has recycled Black Ops III campaign missions--level design, objectives, character animations, and all--but now with zombies, and a grim voiceover from an unnamed character. Believe it or not, this works. There's a slower pace to the missions here. Treyarch takes its time to let things develop. And in reimagining the story to center around a zombie infection, Treyarch has created something magnitudes better than its vanilla campaign.



The traditional campaign mode, however, is a chore. It's a boring crawl through routine shooter fare. After an early torture scene--which has become something of a staple in the Black Ops universe--you're soon mowing through waves of enemies as you're funneled through linear pathways on the way to your next objective. There are some deviations from this pattern: on-rail aerial dogfights, extensive turret sequences, and underwater escapes, to name a few. But I was on auto-pilot by the fifth mission, settled into a continual routine of "aim, shoot, reload, repeat."



 



 



 



 



 


BrandXbox
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